Creating video games is very difficult. It can take years of work to load even a small game. One aspect that can take a lot of time and resources is creating a custom engine, which is why many developers use Unreal Engine, Unity or another engine pre-existing to speed up the development process. It’s very common, but recently a really wild example from the PlayStation 2 era came up in an interview with Glen Schofield, the site’s new maintainer. Callisto Protocol.
Recently , Callisto Protocol It was released to mixed reviews, shall we say (our own Ashley Bardhan loved how ambitious it was, despite a few annoying difficulty spikes). Anyway, to help publicize the new horror game, the director Glenn Scofield It was about doing interviews and such. And two weeks ago he made a video with Wired He replied to random tweets about the development of the game. This is where he revealed a funny anecdote about the popularity The Lord of the Rings The game he worked on at EA.
in The Wired videoScofield (who previously worked at dead space And the Call of Duty) answers the question of why developers no longer build their own engines and instead use pre-existing technology. The director explains that doing this today is too expensive and time-consuming, and it’s always better to take an old engine and reuse it, like he did at EA.
You see, when he was a producer in 2003, allowed to beat them The Lord of the Rings: The Return of the King, his team spent a year working on a new game engine. But things were going slowly and the game had a tough deadline. So he looked at the various other engines that EA was using for its games at the time to find technology they could reuse. Curiously, he came to the conclusion that the most recent tiger wood Golf has the perfect engine.
” The Lord of the Rings It goes around big areas and then kind of a castle at the end or something like that, a castle. What is it? tiger wood! Schofield explained, “Long areas, and at the end where you go for food, that’s where you end up. And so we took tiger wood motor and turn it into a The Lord of the Rings engine. »
Now, that’s pretty funny and interesting on its own. But a final element appeared earlier today on Twitter. it proves, According to a former EA developerwhich have been modified The Lord of the Rings The visual effects code was later reused on the PSP tiger wood A game to create puffs of smoke during a ball impact.
Apparently a PSP icon tiger wood The game also contains references to Gandalf and other LotR the characters too. As always, game development is chaotic and endlessly fascinating.