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Two caveats about these “Forspoken” reviews

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Reviews of Square Enix’s new open-world action-adventure games Facebook They do exist, and as my colleague Paul Tassi reports: They are bad. Well, they currently have an average of 68/100 on Metacritic, which is definitely bad, but at least two of the critics seem to be really enjoying the game, so who knows? Maybe you do too.

I have two things to say about this – two caveats, if you like:

First, reviews are currently only available for PS5. There isn’t a single PC review yet, as Square Enix hasn’t sent out any PC review codes to reviewers. The game launches simultaneously for PC and PlayStation 5 players, but for (rather worrying) reasons, only console players have any idea what they’re getting into.

This despite the fact that the computing requirements for Facebook That’s quite demanding, which suggests that many PC gamers will struggle to run the game (or at least run it anywhere near proper settings). them Minimum RAM requirements are 16GB, but the game recommends 24GB. That’s at the 720p/3o fps option, which is way too low for PC gaming (does anyone on PC play in 720p??)

Without any PC performance ratings for the game, I can only fear the worst. I’m basically sitting here waiting for player reports to kick off when the game releases tonight (coming January 24th on PS5 and PC – check out the other games released this month here).

Second, I played the demo and it’s terrible. Well, I haven’t even finished the demo. Life is too short. Played about 20 or 30 minutes off Facebook before making a decision. It’s just awful. Some things I hated about it:

  • The open world is bland, boring, and ugly. For a tight-spec game only released on PC and PS5, the graphics are incredibly next-gen. Hell, if I didn’t know what it was and just saw some videos, I might consider it a PS3 game, not one of the best.
  • The combat is dull and boring. You have all of these powers, but just choosing them is a hassle. Meanwhile, you never feel like you’re real to communicate When hitting enemies. This should be a game with regular shots landing. To have to feelings When it tears through enemies, it’s fluttery and unsatisfying. I got bored after the third set of mooks. At ten o’clock I was just bored.
  • Speaking of annoying, the dialogue between the main protagonist and her magic bracelet is about as annoying as anything you’ve come across in a video game in the last decade. Truly awful writing, one bad line (although that’s more likely to do with the writing than the casting) and it’s pretty static. The game tries to be funny (I think?) but it fails miserably. I’ll have to change the language or turn it on to a lower volume I guess.

Less than half an hour later, my mind was clear and firm. This game is hard. It’s not fun, it’s unattractive, it looks terrible. The only thing I can recommend is the music, which is very sexy, beautiful and really unnecessary on such a lackluster release.

Well, sorry to burst your bubble, but the Metacritic score of 68/100 seems so very high for this game. At least we have dead space Remake to look forward to!

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